Source code for aioxmpp.statemachine

"""
:mod:`~aioxmpp.statemachine` -- Utils for implementing a state machine
######################################################################

.. autoclass:: OrderedStateMachine

.. autoclass:: OrderedStateSkipped

"""
import asyncio


[docs]class OrderedStateSkipped(ValueError): """ This exception signals that a state has been skipped in a :class:`OrderedStateMachine` and cannot be waited for anymore. .. attribute:: skipped_state The state which a routine attempted to wait for and which cannot be reached by the state machine anymore. """ def __init__(self, skipped_state): super().__init__("state {} has been skipped".format(skipped_state)) self.skipped_state = skipped_state
[docs]class OrderedStateMachine: """ :class:`OrderedStateMachine` provides facilities to implement a state machine. Besides storing the state, it provides coroutines which allow to wait for a specific state. The state machine uses `initial_state` as initial state. States used by :class:`OrderedStateMachine` must be ordered; a sanity check is performed by checking if the `initial_state` is less than itself. If that check fails, :class:`TypeError` is raised. Reading and manipulating the state: .. autoattribute:: state .. automethod:: rewind Waiting for specific states: .. automethod:: wait_for .. automethod:: wait_for_at_least """ def __init__(self, initial_state, *, loop=None): try: initial_state < initial_state except (TypeError, AttributeError): raise TypeError("states must be ordered") self._state = initial_state self._least_waiters = [] self._exact_waiters = [] self.loop = loop if loop is not None else asyncio.get_event_loop() @property def state(self): """ The current state of the state machine. Writing to this attribute advances the state of the state machine. Attempting to change the state to a state which is *less* than the current state will result in a :class:`ValueError` exception; an :class:`OrderedStateMachine` can only move forwards. Any coroutines waiting for a specific state to be reached will be woken up appropriately, see the specific methods for details. """ return self._state @state.setter
[docs] def state(self, new_state): if new_state < self._state: raise ValueError("cannot rewind OrderedStateMachine " "({} < {})".format( new_state, self._state)) self._state = new_state new_waiters = [] for least_state, fut in self._least_waiters: if fut.done(): continue if new_state >= least_state: fut.set_result(None) continue new_waiters.append((least_state, fut)) self._least_waiters[:] = new_waiters new_waiters = [] for expected_state, fut in self._exact_waiters: if fut.done(): continue if expected_state == new_state: fut.set_result(None) continue if expected_state < new_state: fut.set_exception(OrderedStateSkipped(expected_state)) continue new_waiters.append((expected_state, fut)) self._exact_waiters[:] = new_waiters
[docs] def rewind(self, new_state): """ Rewind can be used as an exceptional way to roll back the state of a :class:`OrderedStateMachine`. Rewinding is not the usual use case for an :class:`OrderedStateMachine`. Usually, if the current state `A` is greater than any given state `B`, it is assumed that state `B` cannot be reached anymore (which makes :meth:`wait_for` raise). It may make sense to go backwards though, and in cases where the ability to go backwards is sensible even if routines which previously attempted to wait for the state you are going backwards to failed, using a :class:`OrderedStateMachine` is still a good idea. """ if new_state > self._state: raise ValueError("cannot forward using rewind " "({} > {})".format(new_state, self._state)) self._state = new_state
@asyncio.coroutine
[docs] def wait_for(self, new_state): """ Wait for an exact state `new_state` to be reached by the state machine. If the state is skipped, that is, if a state which is greater than `new_state` is written to :attr:`state`, the coroutine raises :class:`OrderedStateSkipped` exception as it is not possible anymore that it can return successfully (see :attr:`state`). """ if self._state == new_state: return if self._state > new_state: raise OrderedStateSkipped(new_state) fut = asyncio.Future(loop=self.loop) self._exact_waiters.append((new_state, fut)) yield from fut
@asyncio.coroutine
[docs] def wait_for_at_least(self, new_state): """ Wait for a state to be entered which is greater than or equal to `new_state` and return. """ if self._state >= new_state: return fut = asyncio.Future(loop=self.loop) self._least_waiters.append((new_state, fut)) yield from fut