Source code for aioxmpp.statemachine
"""
:mod:`~aioxmpp.statemachine` -- Utils for implementing a state machine
######################################################################
.. autoclass:: OrderedStateMachine
.. autoclass:: OrderedStateSkipped
"""
import asyncio
[docs]class OrderedStateSkipped(ValueError):
"""
This exception signals that a state has been skipped in a
:class:`OrderedStateMachine` and cannot be waited for anymore.
.. attribute:: skipped_state
The state which a routine attempted to wait for and which cannot be
reached by the state machine anymore.
"""
def __init__(self, skipped_state):
super().__init__("state {} has been skipped".format(skipped_state))
self.skipped_state = skipped_state
[docs]class OrderedStateMachine:
"""
:class:`OrderedStateMachine` provides facilities to implement a state
machine. Besides storing the state, it provides coroutines which allow to
wait for a specific state.
The state machine uses `initial_state` as initial state. States used by
:class:`OrderedStateMachine` must be ordered; a sanity check is performed
by checking if the `initial_state` is less than itself. If that check
fails, :class:`TypeError` is raised.
Reading and manipulating the state:
.. autoattribute:: state
.. automethod:: rewind
Waiting for specific states:
.. automethod:: wait_for
.. automethod:: wait_for_at_least
"""
def __init__(self, initial_state, *, loop=None):
try:
initial_state < initial_state
except (TypeError, AttributeError):
raise TypeError("states must be ordered")
self._state = initial_state
self._least_waiters = []
self._exact_waiters = []
self.loop = loop if loop is not None else asyncio.get_event_loop()
@property
def state(self):
"""
The current state of the state machine. Writing to this attribute
advances the state of the state machine.
Attempting to change the state to a state which is *less* than the
current state will result in a :class:`ValueError` exception; an
:class:`OrderedStateMachine` can only move forwards.
Any coroutines waiting for a specific state to be reached will be woken
up appropriately, see the specific methods for details.
"""
return self._state
@state.setter
[docs] def state(self, new_state):
if new_state < self._state:
raise ValueError("cannot rewind OrderedStateMachine "
"({} < {})".format(
new_state, self._state))
self._state = new_state
new_waiters = []
for least_state, fut in self._least_waiters:
if fut.done():
continue
if new_state >= least_state:
fut.set_result(None)
continue
new_waiters.append((least_state, fut))
self._least_waiters[:] = new_waiters
new_waiters = []
for expected_state, fut in self._exact_waiters:
if fut.done():
continue
if expected_state == new_state:
fut.set_result(None)
continue
if expected_state < new_state:
fut.set_exception(OrderedStateSkipped(expected_state))
continue
new_waiters.append((expected_state, fut))
self._exact_waiters[:] = new_waiters
[docs] def rewind(self, new_state):
"""
Rewind can be used as an exceptional way to roll back the state of a
:class:`OrderedStateMachine`.
Rewinding is not the usual use case for an
:class:`OrderedStateMachine`. Usually, if the current state `A` is
greater than any given state `B`, it is assumed that state `B` cannot
be reached anymore (which makes :meth:`wait_for` raise).
It may make sense to go backwards though, and in cases where the
ability to go backwards is sensible even if routines which previously
attempted to wait for the state you are going backwards to failed,
using a :class:`OrderedStateMachine` is still a good idea.
"""
if new_state > self._state:
raise ValueError("cannot forward using rewind "
"({} > {})".format(new_state, self._state))
self._state = new_state
@asyncio.coroutine
[docs] def wait_for(self, new_state):
"""
Wait for an exact state `new_state` to be reached by the state
machine.
If the state is skipped, that is, if a state which is greater than
`new_state` is written to :attr:`state`, the coroutine raises
:class:`OrderedStateSkipped` exception as it is not possible anymore
that it can return successfully (see :attr:`state`).
"""
if self._state == new_state:
return
if self._state > new_state:
raise OrderedStateSkipped(new_state)
fut = asyncio.Future(loop=self.loop)
self._exact_waiters.append((new_state, fut))
yield from fut
@asyncio.coroutine
[docs] def wait_for_at_least(self, new_state):
"""
Wait for a state to be entered which is greater than or equal to
`new_state` and return.
"""
if self._state >= new_state:
return
fut = asyncio.Future(loop=self.loop)
self._least_waiters.append((new_state, fut))
yield from fut